Essentially, the Space Force tasked us UMass Hackthletes to make a "space" themed project. What better would fit that role than a space-themed top-down blaster game, on a map inspired BY UMass!
I really wanted to get into simple yet fun game development, and this was the perfect timeframe to try and spearhead that task in a cohesive project.
It's a fully functioning space game! You fly around virtual pixel-mapped UMass and shoot asteroids before they hit our most notable buildings.
I used the Godot game engine to write, run, and export the project.
There were MANY bugs. At one point it was a back and forth determining if my computer just didn't want to open my app file or if it was a bug (spoiler alert, it was a bug :) )
I am extremely proud I have this executable file to call my own, that I created it with my own resources is really something to be proud of. It runs like a legitimate game, and being a CS 121 student I'm eager that the object oriented concepts came in handy when dealing with a ton of nodes in this project.
I learned an intense amount of standard practices when making 2D games, such as what physics functions to run and how they incorporate with artificial values like health and score.
There's definitely a lot of bugs to improve on, such as a negative score and seemingly dodging the asteroids with our ship, so I'll likely patch those up once I get some sleep.
Godot, GIMP, GarageBand.